Graphics Engineer
Work on next-generation LiveSurface apps and tools.
Are you a software engineer with a passion for building performant graphics engines? We’d love to hear from you. Please contact us at hiring at livesurface dot com with a link to your GitHub profile and other projects, and a few links to some code or papers that you find inspiring.
What you’ll do:
_ Work on next-generation LiveSurface rendering engine and apps.
_ Work with the team to build a product roadmap and define milestones.
_ Research and implement rendering techniques ranging from 2D compositing to 3D path tracing.
_ Assess and develop AR/VR applications.
_ Contribute to the overall product vision.
_ Architect clean, reusable and maintainable modules.
_ Leverage the latest frameworks to build new products.
_ Work tightly with application lead to integrate and influence the UI design.
_ Refactor, optimize and pull from existing code from LiveSurface frameworks.
_ Deliver beautiful, well implemented code that is performant and easy to understand.
Who you are:
_ A university graduate with an undergraduate degree or better, or equivalent work experience.
_ An experienced engineer with a minimum of 3 years working on graphics code.
_ A fast learner, able to adapt to new frameworks quickly.
_ Knowledgeable about a wide range of rendering techniques and approaches.
_ Experienced in modern rendering APIs such as DirectX 12, Vulkan, or Metal, and tools such as compute shaders.
_ Experienced at debugging rendering issues using tools such as RenderDoc or Xcode's Metal debugger.
_ Focused on optimisation.
_ An English speaker with strong communication skills.
_ Equally good at architecting as you are with refactoring.
_ Obsessed with clean, reusable, modular architecture.
_ Focused on workflow and user experience.
We offer:
_ Remote work and a flexible schedule.
_ A wide range of challenging problems to solve.
_ A stable, revenue-based structure with an existing product (on the market for 5+ years).
_ Broad exposure: Your work will be seen and loved by thousands of users.
_ A highly acclaimed platform with a loyal user base.
_ A small, friendly, engineering team.
_ Product-focused, non-corporate management.
_ Giving back: 1% of profits to charity.
Extras that will make you stand out:
_ Experience in Swift and Apple Frameworks.
_ Experience with AI/ML for workflow automation.
_ Understanding of technical art workflows.
_ Experience with using Adobe and other industry standard graphics tools.